<rss version="2.0" xmlns:a10="http://www.w3.org/2005/Atom"><channel><title>XNA Creators Club - Community Spotlight List</title><link>http://public.xna.com/Feeds/AllFeeds.ashx</link><description>Listing of Community Spotlight items on the Community Spotlight page.</description><language>en-US</language><copyright>&amp;copy; 2009 Microsoft Corporation. All rights reserved.</copyright><managingEditor>Creators@microsoft.com</managingEditor><lastBuildDate>Sat, 21 Nov 2009 10:32:43 Z</lastBuildDate><item><guid isPermaLink="true">http://creators.xna.com/en-us/spotlight/SchoolsIn</guid><link>http://creators.xna.com/en-us/spotlight/SchoolsIn</link><title>Community Spotlight: School's In</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/spotlights/SchoolsIn/cco_community_spotlight_SChoolsInbadge.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Getting a Degree in Videogames? We ask students how their educational journeys lead them to game development. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-10-13T19:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/spotlight/hotpotatoonline</guid><link>http://creators.xna.com/en-us/spotlight/hotpotatoonline</link><title>Community Spotlight: Hot Potato Online</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/spotlights/Hot Potato Online/cco_community_spotlight_HPbadge.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The guys from Potato Entertainment discuss their game, and donating all their proceeds to Child's Play charity. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-09-05T16:30:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/spotlight/yohokablammo</guid><link>http://creators.xna.com/en-us/spotlight/yohokablammo</link><title>Community Spotlight: Yo-Ho Kablammo!</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/spotlights/Yo-Ho Kablammo/Yo-HoKablammo_badge.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Yo-Ho Kablammo explodes into Xbox LIVE Summer of Arcade! &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-09-02T13:56:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/spotlight/rocketriot</guid><link>http://creators.xna.com/en-us/spotlight/rocketriot</link><title>Community Spotlight: Rocket Riot</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/spotlights/rocket riot/cco_community_spotlight_rocketRiot.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Another XNA Game Studio-born title emerges on Xbox LIVE Arcade! &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-07-16T19:40:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/spotlight/KoduGameLab</guid><link>http://creators.xna.com/en-us/spotlight/KoduGameLab</link><title>Community Spotlight: Kodu Game Lab</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/spotlights/Kodu/cco_community_spotlight_kodu.gif" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;What goes into making a pick-up-and-create toolset? &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-06-30T22:30:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/spotlight/blazingbirds</guid><link>http://creators.xna.com/en-us/spotlight/blazingbirds</link><title>Community Spotlight: Blazing Birds and David Flook!</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/spotlights/blazing birds/cco_community_spotlight_blazingBirds_small_feature.gif" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;We chat with David Flook and his Xbox LIVE Arcade game Blazing Birds! &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-05-20T14:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/spotlight/spotlight_dishwasher</guid><link>http://creators.xna.com/en-us/spotlight/spotlight_dishwasher</link><title>Community Spotlight: Dishwasher &amp; James Silva!</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/spotlights/dishwasher/cco_community_spotlight_itemThumbnail_dishwasher.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;We chat with James Silva about his work using XNA Game Studio! &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-04-01T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/community/spotlightwordsoup</guid><link>http://creators.xna.com/en-us/community/spotlightwordsoup</link><title>Community Spotlight: Word Soup</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_community_spotlight_itemThumbnail_wordSoup.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;We sat down with the guys behind Word Soup at our XBL Community Games Launch Party.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-03-12T19:15:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/carneyValeShowtime</guid><link>http://creators.xna.com/en-us/carneyValeShowtime</link><title>CarneyVale:Showtime</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_community_spotlight_itemThumbnail_carneyVale.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;We chat with Dream-Build-Play winner Team Gambit about their Xbox LIVE Community Game, CarneyVale Showtime!&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-02-05T10:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/brothersinbloc</guid><link>http://creators.xna.com/en-us/brothersinbloc</link><title>Community Spotlight: Brothers in Bloc</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_community_spotlight_itemThumbnail_bloc.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Nick and Matthew Gravelyn Create Xbox® LIVE Community Games Puzzler, Bloc!&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-01-22T10:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/cs_timlabonne</guid><link>http://creators.xna.com/en-us/cs_timlabonne</link><title>Community Spotlight: First! Tim Labonne</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_community_spotlight_itemThumbnail_fruitAttack.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Tim LaBonne was our very first Creator to see his game make it through Peer Review and appear on the Xbox LIVE Community Games channel! We talk with him about what it took to get there.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-01-07T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/community_spotlight_colosseum</guid><link>http://creators.xna.com/en-us/community_spotlight_colosseum</link><title>Community Spotlight: Colosseum</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/thumbnails/cco_community_spotlight_itemThumbnail_colosseum.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Meet the team at Shortfuse Games and find out what went into creating the Xbox LIVE Community Game -&amp;nbsp;Colosseum!&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-11-20T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/community_spotlight_peer_review</guid><link>http://creators.xna.com/en-us/community_spotlight_peer_review</link><title>Community Spotlight: Peer Review</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_community_spotlight_BetsyPeerReview_small_feature.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Learn more about Peer Review from the expert that helped build it!&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-11-08T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/community_main_feature4</guid><link>http://creators.xna.com/en-us/community_main_feature4</link><title>Making Schizoid with XNA Game Studio</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_comm_spot_Schizoid_small_feature1.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Schizoid, now available on Xbox LIVE Arcade, is a 2D action game that features incredible two-player co-op play. It’s also the first Xbox LIVE Arcade title to be created in XNA Game Studio. We talk with Torpex Games, the makers of Schizoid, about their experience with XNA Game Studio, and tips and tricks they learned while making their blockbuster hit. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-07-25T15:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/community_main_feature6</guid><link>http://creators.xna.com/en-us/community_main_feature6</link><title>Interview with Albert Ho, XNA Community Team</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_comm_spot_community_small_feature3.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Want to know more about making games and making money with Xbox LIVE Community Games? We sit down with Albert Ho, Group Program Manager on the XNA Community Team, and get right down to the details about the Xbox LIVE Community Games opportunity launching later this year. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-07-25T14:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/community_main_feature5</guid><link>http://creators.xna.com/en-us/community_main_feature5</link><title>Imagine Cup 2008 and XNA: Mother Gaia Studio</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_comm_spot_gaia_studios_small_feature2.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Introducing Mother Gaia Studio from Brazil, the first-place finishers in the 2008 Imagine Cup for Game Development, and their winning game, City Rain, created in XNA Game Studio. We chat with Mother Gaia Studio about creating their game in XNA Game Studio, and about the challenges and triumphs they had in this year's Imagine Cup. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-07-25T13:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/community_main_feature2</guid><link>http://creators.xna.com/en-us/community_main_feature2</link><title>From Start to Finish: Building an XNA Game Studio Game</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_community_spotlight_DanWaters_small_feature.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Dan Waters takes you on a journey of building his GuitarrMatey game, guiding you through the history of how he designed the game, plus step by step instruction on creating the game, including how to use the Softimage XSI|Mod tool to design your own 3D models. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-04-02T10:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/community_main_feature3</guid><link>http://creators.xna.com/en-us/community_main_feature3</link><title>XNA Team Member Spotlight: Michael Klucher</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_community_spotlight_MichaelK_small_feature.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;We interview Michael Klucher, one of the Program Managers on the XNA Community Game Platform team.  Michael offers many interesting insights, including his connection to an animated TV show! &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-04-02T10:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://creators.xna.com/en-us/community_main_feature1</guid><link>http://creators.xna.com/en-us/community_main_feature1</link><title>Interview with James Silva</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.xna.com//assets/cms/images/cco_community_spotlight_dishwasher_small_feature2.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Since James was announced as the co-winner of the 2007 Dream-Build-Play contest, he has become a bit of a cause celebre among independent game developers, living the dream (and the realities) of being an Xbox LIVE Arcade game developer.  We decided to interrogate, er, interview James and learn what makes him tick, and we now offer his answers for your entertainment! &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-04-02T10:00:00Z</a10:updated></item></channel></rss>